Hello everyone, fellow Tikians, Wooites and the Neutral others… I guess I haven’t truly introduced myself. Like “Volte6” and “MrDweedles”, I have cyber nickname too, known as “Devilwee” or “Evilwee”. However, when Volte6 ask me to create an account, I was thinking… finally… I can be first to create a “Wee” account. Anyways, the name filter doesn’t allow me to create “Devilwee”… sad…
Oh well, I am getting all talkative again… let’s move on to the Games and Interactive blog! Firstly, I will tell you how each of my games on MrTiki came about.
Launched Games

The Temple Gems
This was inspired by an upcoming game by Volte6… (That all I can tell you). And the game engine concept is the classic Tetris and Collapse combined with bombs! When my first prototype was out for internal Beta test, I noticed there are great differences in player skills, some would complain its too hard, some would say its too easy. It was pretty hard to make a balance between the two groups. So instead I just built in a way for players to choose their difficulty and puzzle size. Of course, difficulty level affects scores.
Trivia:
Some of the art was “stolen” from Sputnic’s existing art and re-layed out into the current design, like the background, if you noticed it.

Lady La Croix’s Brew ‘n’ Stew
The concept is based from the game Bejeweled. This engine was originally made for a site my wife and I designed. That was before the team invited me into the big family. It was later re-skinned to Brew ‘n’ Stew.

Mr.Tiki Sudoku
The good old Sudoku game which the world loves to play (including me)! So I created a MrTiki edition where it will benefit our beloved Island Dwellers. Making this game was pretty hard in terms needing to randomly generate the puzzle. At first, I thought it would as easy as taking a candy from a baby, but I was wrong… I am just a Sudoku player… indeed just merely a player. Generating the puzzle requires a lot of knowledge in the Sudoku, luckily I found a easy way out.

How Many Flumpers?
After Sudoku, I was thinking it would be nice have a simple math game, so I thought, how about making a game that lets players count the amount of characters that come onto the screen. At first, I thought it would be cool to have a lot of Mozo spirits flying around, but that wasn’t cool enough… then looking at Spirit Battle, my Flumper “One Tail” was walking out to attack. Looking at the walking animation gave me an idea! Yeah, let’s count the walking Flumpers! When I showed it to the guys, they said, “Why not add a sneaky Salamangler?”. So that’s how Salamanglers got into the game.
Trivia: All the art were “stolen” from of Sputnic’s existing art and re-layed out into a game interface.

Doctor Pendelton Cranium’s Factory Frenzy
Remember the old games like Western Bar or the Game and Watch Gallery? Yeah, those were my childhood. So I attempted to try making some like that for MrTiki. Making that game wasn’t the most fun part in this project. It was to come out with a story about a poor employee working so hard for Mr Woo, and if he was to fail him, he would lose his job.
Another thing about this game was that it was my first attempt to make a Multi-language game, thanks to Joi, who helped to translate it into Traditional Chinese. I look forward to add this feature to more games, so other language users will get to enjoy the stay on the Island.
Interface
Multiplayer Lobby
This is my first XML Socket Server project with Volte6, and it was very difficult to pick up at the very start. Luckily it wasn’t the first time we were working together on something like this. So this time round, it served to create a better work system for us to use in the future. During the production, Volte6 and I had many ideas of how it would look. It was later finalized to make it simple to use.
Spirit Care Interface
The spirits are restless… Of course they were… they could not be fed, groomed or equipped. This was the very first PHP + Flash interactive feature I made with Volte6, and it was really cool to work on something like this. Not only does it give me more knowledge of PHP+Flash communication, I also learned a lot of things from Volte6, who has become my 2nd mentor in programming.
Valley of Secrets
The original Valley of Secrets (aka VoS) was made in a way that would extract every location from a single file. Now it has new features along with a new design feel which will be live very soon… be prepared!
On Beta

Spirit Battle
This was my the first multiplayer game project with Volte6, during the shaping of the style and game play experience we had a lot of ideas what it would be look like. At first we thought it would be an offline experience where player get to fight players who are not online through this similar style like many web base strategy games, example: PlayerA launches an attack against PlayerB… the result is… blah blah blah. However Volte6 had an idea. Why don’t we use the Multiplayer Engine we had, and it will be a cool feature? Starting from 1 versus 1 to now up to 4 versus 4, the engine has changed a lot over time. We are still working on it, so keep a look out for changes.
Latest Updates
Fishing
This is a new project collaborated with Volte6, in our usual PHP + Flash Tag Team. I am sure it will be a much better experience to fish than to use the usual “click to get fish” approach. Players will get to throw the fishing float with bait into the water and reel to fight the fish… the fishes are ALIVE!
Upcoming
Some of you may have wonder, what will be coming next on Tiki Island? Fear not… we have lots of things in plan for all of you. Some of them are currently in conceptualizing and design stage, we cannot tell you what is it. But for now I can tell you that it will be things involving your creativity.
That’s all for today, It has been a great pleasure to make games and develop new interactive features to make all of you enjoy the time on Tiki Island. See you on Tiki Island… May Mr. Tiki be with you.